The War of the World_Panic_in_the_streets, (C) Kallaway Ltd

Simulating Smell, Temperature and Touch: The War of the Worlds – an immersive VR-Theater experience

A new experience combining state-of-the-art technologies and immersive theatre, reimagining H. G. Wells’ The War of the Worlds. VR headsets and multisensory storytelling techniques stimulate the senses – smell the grass and feel the chill of the story’s famous Horsell Common, and physically feel the ground shake as the first cylinder lands. A Production by dotdotdot.

WHAT IS IT?
Jeff Wayne’s The War of The Worlds: The Immersive Experience is a layered reality multi-sensory immersive experience set across a vast 22,000sqft setting that combines Jeff Wayne’s music, immersive theatre, virtual reality, augmented reality, holograms and other cutting-edge technology.

Each visitor will STEP WITHIN and participate in the story of The War of The Worlds which has inspired and terrified generations. dotdotdot have transformed the story into a pioneering immersive experience for all to enjoy.

Jeff Wayne’s Musical Version of ‘The War of The Worlds’, the best-selling album that terrified generations over the last forty years, is being transformed into a pioneering immersive visitor experience, titled Jeff Wayne’s Musical Version of ‘The War of the Worlds’: The Immersive Experience, set to open on 31 May 2019.

The multisensory experience will combine Jeff’s Musical Version, immersive theatre, virtual reality, augmented realit holograms and other cutting-edge technology giving audiences the chance to live through the Martian invasion of 1898.

Visitors will be thrust into the heart of the story from the moment they step inside The Old London Metal Exchange; a 22,000-square foot multi-level site in Central London being transformed for this unique Martian adventure.

VR headsets and multisensory storytelling techniques will stimulate the senses: visitors will be able to smell the grass and feel the chill of the story’s famous Horsell Common and physically feel the ground shake as the first cylinder lands.

Live and virtual actors will guide small groups as they walk, crawl and slide through different scenes, like Primrose Hill where the Martians meet their demise, Ogilvy’s Observatory in Woking where we see the first cylinder leave Mars and the Essex seafront where the battle between the Martians and the ironclad, Thunder Child meets its climatic end.

Over ninety minutes, visitors will experience all the emotions from the story. From the eerie calm of being served real-life tea in a Victorian household while Martians roam outside, to the awe-inspiring wonder of witnessing an enormous Martian Fighting Machine rise above them in virtual reality.

WHO CAN COME?
The experience is suitable for anyone aged 12 and over. It is not suitable for sufferers of motion sickness, dizziness, psychological or neurological disorders. Please see our full terms of entry for more information.

A guest with a disability is entitled to a free carer ticket. To apply please contact us by emailing tickets@dotdot.london. The experience is not fully wheelchair accessible but we will be arranging regular wheelchair accessible events. Please email tickets@dotdot.london for further information.

WHERE WILL IT BE?
The experience takes place at:
The Old Metal Exchange, 52-56 Leadenhall Street,
London, EC3M 5JE

FIND OUT MORE: 
project website: https://www.dotdot.london/
article EN: https://urbanologie.com/article/9091-the-war-of-the-worlds-the-immersive-experience
article DE: https://vrodo.de/krieg-der-welten-immersiakrieg-der-welten-immersives-vr-theater-simuliert-gerueche-und-haptikves-vr-theater-simuliert-gerueche-und-haptik/

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