PREMIERE 14th July 2019 @ 48h Neukölln!FLU-10 / Neukölln Arcaden 1st Floor / Karl-Marx-Str. 66 / 12043 BerlinFriday 19:00 until Saturday 00:00 / Saturday 13:00 until Sunday 00:00 / Sunday 13:00 until 19:00 /
Unlike most other VR experiences, immersive VR theatre allows audience members to interact inside of VR in real time with both performers and physical objects to create a sense of deep immersion and presence.
How does one collect virtual reality? Consumer-grade technology, from companies like HTC or Oculus, is putting VR artwork within the reach of more and more viewers and as the possibilities of virtual reality develop, and VR artwork along with them, the art world is forced
Pre-Release from the magazine: POSTREF PREREF, 2018/2019 – A publication of the University of Applied Sciences and Arts Dortmund, Design College, in Cooperation with DASA. „Crossmedia and the future of Scenography“. Lead by: Prof. Lars Harmsen and Dipl. Ing., M.A. Alesa Mustar. Released: January 2019
Vorveröffentlichung aus dem Magazin: POSTREF PREREF, 2018/2019 – Publikation der Fachhochschule Dortmund, FB DESIGN, in Kooperation mit der DASA. Themenschwerpunkt „Crossmedia und die Zukunft der Szenografie“. Unter der Leitung von: Prof. Lars Harmsen und Dipl. Ing., M.A. Alesa Mustar. Erschienen: Ende Januar 2019
Links to the projects mentioned in the article and the lecture. Links zu den im Artikel und im Vortrag erwähnten Projekten.
A new experience combining state-of-the-art technologies and immersive theatre, reimagining H. G. Wells’ The War of the Worlds. VR headsets and multisensory storytelling techniques stimulate the senses – smell the grass and feel the chill of the story’s famous Horsell Common, and physically feel the
Gallery Roehrs & Boetsch announced the inaugural exhibition ‘Virtual Natives – Sculpture’ in its new virtual gallery for virtual art: CUBE.
The Kremer Museum shows parts of the Kremer Collection in a VR museum designed by architect Johan van Lierop, Founder of Architales and Principal at Studio Libeskind. The museum features over 70 17th Century Dutch and Flemish Old Master paintings from the Collection and is
Imverse SA presents LiveMaker, a software to make realistic 3D/VR content starting from an individual photo. Make photorealistic scenes for your immersive entertainment experience, interactive media, film previz, game or for cultural heritage, digital galleries, education, simulation training, real estate, architecture, virtual renovation design and
Wadi al Helo, arabic for sweet valley, is located in the eastern area of the Emirate of Sharjah. The valley with its historic village and several watchtowers plays an important role in the history of the Emirate, and as cultural heritage site for the whole
More artists are jumping on the VR bandwagon, but does the experience match the hype—or is it inherently “nauseating”? Read the full article at https://garage.vice.com
Tate Modern’s first VR experience places visitors inside the final studio of Italian artist Amedeo Modigliani.
“This is the first sculpture to be designed with innovative virtual reality software and then realised in bronze as part of a major new exhibition at the Royal Academy in London. The exhibition, From Life, examines how artists’ practice of making art from life is
Using AI to craft an artistic VR experience for the Royal Academy. The result: A fantastically detailed and authentic experience, allowing viewers to discover Yinka’s new artwork and explore a historic painting from a whole new angle. The experience fuses Yinka’s own work with his influences
The Wndr Museum, an art- and science-related pop-up set to open in Chicago’s West Loop neighborhood on August 17, will feature Yayoi Kusama’s “Infinity Mirror Room” installation Let’s Survive Forever, a work first shown at David Zwirner gallery in New York in 2017.
Vladimir Storm is focused on creative and art direction, VR / AR / MR, real-time VFX and interactive CG, CNNs and computer vision, machine learning and AI. He‘s got 10+ years of experience in software development, IxD, UX, graphic and game design while he has
Dennis Rudolph (*1979) is a Berlin based artist. He is the founder and co-chief of the project space STATE OF THE ART BERLIN.
The latest special issue of the french magazine Fisheye , is dedicated to virtual reality. 100 pages of immersion into the exuberant worlds of contemporary artists. A complete overview of this futuristic art.
Filmmaker Keiichi’s research examines the implications of emerging technologies for human perception and the built environment. He is know for his dystopian short film “Hyper-Reality”
A VR and Real Life Experience by Felix Kraus and The Swan Collective. The installation can be seen at the Mixed Realities exhibition at the Kunstmuseum Stuttgart.
For the last several years, digital art collective teamLab has staged impressive installations all around Japan and abroad. Various museums have played host and fans have lined up for hours to immerse themselves in the short-lived digital projections that are often as interactive as they
Audi Sandbox is an in-store installation that lets you test-drive the new Audi Q5 in VR on a self-made track made out of sand.
The Digital Museum of Digital Art (DiMoDA) presents its third full exhibition, New Talismans, curated by DiMoDA and Mind//Body, co-curated with Nhung Walsh for Siggraph Asia 2017.
Ausstellung im Kunstmuseum Stuttgart. 5. Mai – 26. August 2018
Last month the senior artists presented their VR-projects at London’s Royal Academy of Art and shortly after at the Art Basel Hong Kong.
The VR-Theatre-Real-Life-Experience “Euridike” is nominated for the German Video Game Award.
A workshop by Pablo Dornhege at the Berlin Summer University of the Arts. The workshop conveys substantial knowledge about virtual reality and how it can be used as a design tool.
VRHAM! ist das erste Virtual Reality & Arts Festival in Deutschland. Künstler*innen aus der ganzen Welt können hier einmal jährlich Virtual Reality-Art präsentieren, kreieren und weiterentwickeln, die mit den Grenzen zwischen Kino, Storytelling, Dokumentation und künstlerischem Schaffen spielt, sie verändert oder sogar aufhebt.
Barneys New York, the luxury specialty retailer, today announced its spring campaign, Mantle, a virtual reality experience with the Martha Graham Dance Company and Samsung Electronics America, Inc. The iconic New York institutions have joined forces to create a virtual reality short film that blends fashion, technology and
Thomas Hafen, on www.telecom-handel.de “Der Einsatz von Datenbrillen beschleunigt Arbeitsprozesse und sorgt für höhere Produktivität.”
This article was originally published by Aurodesk’s Redshift publication as “Norwegian Rail Project Adopts Immersive Design for Public Engagement and Buy-in.” For a disruptive, 10-kilometer-long rail project that won’t even break ground until 2019, public officials and local residents of Moss, just south of Oslo,
Sabine Danek auf www.page-online.de Mit der Virtual-Reality-Anwendung Birdly fliegt man wie ein Vogel durch das historische Ulm. Perfekt ergänzt wird das Erlebnis von einer analogen und wunderbar haptischen Schau.
“An essential aspect of new media in all its forms is its immersive nature. This was heralded in the history of panoramic painting, of the cinerama and of installation art, and it is now reaching new levels of transformational experience in the immersive digital visualization
“wir [bieten] euch ein wahres virtuelles Reiseerlebnis. In ausgewählten Hotelplan Filialen könnt ihr unsere neuen Virtual-Reality Brillen testen und Ferienziele bereits vor der Buchung auskundschaften.”
Passantinnen und Passanten der Europaallee in Zürich konnten die wundervolle Bergwelt von Davos Klosters mittels Virtual Reality erleben. Dabei nahmen sie in einem echten Sessellift Platz und wurden per Virtual Reality-Brille aus dem bewölkten Zürich in das sonnige Davos Klosters geführt.
The Reality Theatre: Shopping in the Ludic Century Allison Crank on the future of shopping in her Masters Thesis project, from June 2015: The thesis was both a research project which led into a design proposal. She researched the evolution of shopping, urbanism and architecture
Liz Nunan, GAP Inc. blogger on aDressed.gapinc.com
Lidija Grozdanic for Archipreneur.com | http://www.archipreneur.com/top-5-virtual-reality-augmented-reality-apps-architecture/
Thomas Musca on ArchDaily.com | Interview with Henning Larsen’s Chief Engineer of Sustainability Jakob Strømann-Andersen. | http://www.archdaily.com/876881/why-henning-larsen-architects-believe-that-vr-is-a-gift-for-the-future-of-architecture?utm_medium=email&utm_source=ArchDaily%20List
Digital Art Spaces | DiMoDa | https://dimoda.art/
A list of archaeological projects | compiled by Jordi Serangeli | https://homepages.uni-tuebingen.de/jordi.serangeli/links_vr.htm
Maximilian Schönherr on deutschlandfunk.de | german | http://www.deutschlandfunk.de/siegeszug-der-virtuellen-realitaet-unfassbar-nah.740.de.html?dram:article_id=389762
Software | 360° video editing | http://torusmedialabs.com/
Digital Art Spaces | MoGA Giphy Museum of GIF Art | GIPHY.com
Jason Farago on nytimes.com | https://www.nytimes.com/2017/02/03/arts/design/virtual-reality-has-arrived-in-the-art-world-now-what.html
VR installation by Alejandro G. Iñárritu | Article by Stephen Garrett on observer.com | fondazioneprada.org
Digital Art Spaces | Artists’ VR | New Museum NYC | http://www.newmuseum.org/exhibitions/view/artists-vr
“ArtformAR arose out of the frustrations of a shy girl who frequently visits art museums all over the world, only to get lost in them. She also happens to be an augmented reality hacker, so she used computer vision to come up with a solution