More artists are jumping on the VR bandwagon, but does the experience match the hype—or is it inherently “nauseating”?
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While in theory VR communicates aesthetically and experientially with a generation immersed in sophisticated games like Superhot, only well-resourced artists like Eliasson have the wherewithal to generate graphics or a user experience that come anywhere close. Creating a compelling artwork in VR takes an enormous amount of time, effort and expertise. Which brings perhaps the most burning question: why? What, if anything, distinguishes these artist-made works from a natty in-game feature or tech exhibit? Often very little: though there are exceptions.