A collection of projects and research focusing on spatial / intangible interfaces for virtual reality.
A collection of projects and research focusing on tangible interfaces for virtual reality. Continue reading Links: Tangible Interfaces
PREMIERE 14th July 2019 @ 48h Neukölln!
FLU-10 / Neukölln Arcaden 1st Floor / Karl-Marx-Str. 66 / 12043 Berlin
Friday 19:00 until Saturday 00:00 / Saturday 13:00 until Sunday 00:00 / Sunday 13:00 until 19:00 /
Continue reading Art: ANIMALIA SUM – I am animals. I eat animals.
Unlike most other VR experiences, immersive VR theatre allows audience members to interact inside of VR in real time with both performers and physical objects to create a sense of deep immersion and presence. Continue reading Article Recommendation: How Immersive Virtual Reality Theatre Pushes the Limits of Storytelling
How does one collect virtual reality? Consumer-grade technology, from companies like HTC or Oculus, is putting VR artwork within the reach of more and more viewers and as the possibilities of virtual reality develop, and VR artwork along with them, the art world is forced to wrestle with how to sell and care for such unique creations. Continue reading Article Recommendation: What You Need to Know about Collecting Virtual-Reality Art
Pre-Release from the magazine: POSTREF PREREF, 2018/2019 – A publication of the University of Applied Sciences and Arts Dortmund, Design College, in Cooperation with DASA. „Crossmedia and the future of Scenography“. Lead by: Prof. Lars Harmsen and Dipl. Ing., M.A. Alesa Mustar. Released: January 2019 Continue reading English: Parallel Worlds – Virtual Reality in Art and Museum
Vorveröffentlichung aus dem Magazin: POSTREF PREREF, 2018/2019 – Publikation der Fachhochschule Dortmund, FB DESIGN, in Kooperation mit der DASA. Themenschwerpunkt „Crossmedia und die Zukunft der Szenografie“. Unter der Leitung von: Prof. Lars Harmsen und Dipl. Ing., M.A. Alesa Mustar. Erschienen: Ende Januar 2019 Continue reading German: Parallelwelten – Virtual Reality in künstlerischen und musealen Kontexten
Links to the projects mentioned in the article and the lecture.
Links zu den im Artikel und im Vortrag erwähnten Projekten. Continue reading Parallelwelten / Parallel Worlds / Links to the Projects
A new experience combining state-of-the-art technologies and immersive theatre, reimagining H. G. Wells’ The War of the Worlds. VR headsets and multisensory storytelling techniques stimulate the senses – smell the grass and feel the chill of the story’s famous Horsell Common, and physically feel the ground shake as the first cylinder lands. A Production by dotdotdot. Continue reading Simulating Smell, Temperature and Touch: The War of the Worlds – an immersive VR-Theater experience
Gallery Roehrs & Boetsch announced the inaugural exhibition ‘Virtual Natives – Sculpture’ in its new virtual gallery for virtual art: CUBE. Continue reading CUBE | VIRTUAL NATIVES, sculpture
The Kremer Museum shows parts of the Kremer Collection in a VR museum designed by architect Johan van Lierop, Founder of Architales and Principal at Studio Libeskind. The museum features over 70 17th Century Dutch and Flemish Old Master paintings from the Collection and is accessible exclusively through Virtual Reality (VR) technology. The App is available on Steam, Viveport and for Oculus (Go & Rift) and Samsung Gear VR.
Imverse SA presents LiveMaker, a software to make realistic 3D/VR content starting from an individual photo.
Make photorealistic scenes for your immersive entertainment experience, interactive media, film previz, game or for cultural heritage, digital galleries, education, simulation training, real estate, architecture, virtual renovation design and much more!
Export your project (fbx, obj and more) and continue building and sharing your experience in your favorite game engine, 3D software or web browser.
For more info go to: https://www.imverse.ch/livemaker/
Wadi al Helo, arabic for sweet valley, is located in the eastern area of the Emirate of Sharjah. The valley with its historic village and several watchtowers plays an important role in the history of the Emirate, and as cultural heritage site for the whole United Arab Emirates. As part of ‘Sharjah’s Gateway to Trucial States’ project (SGTS) the site is part of Sharjah’s bid to be included with seven more emirate cultural heritage sites on the prestigious list of World Heritage Sites by UNESCO. Continue reading Virtual Archaeology – Wadi Al Helo
More artists are jumping on the VR bandwagon, but does the experience match the hype—or is it inherently “nauseating”?
Read the full article at https://garage.vice.com Continue reading Article: Is Virtual Reality Art the Real Deal?
Tate Modern’s first VR experience places visitors inside the final studio of Italian artist Amedeo Modigliani.
Continue reading Modigliani VR – The Ochre Atelier at Tate Modern
“This is the first sculpture to be designed with innovative virtual reality software and then realised in bronze as part of a major new exhibition at the Royal Academy in London. The exhibition, From Life, examines how artists’ practice of making art from life is evolving as technology opens up new ways of creating and visualising artwork.” Continue reading From Virtual to Reality with Jonathan Yeo – Homage to Paolozzi (Self Portrait)
Using AI to craft an artistic VR experience for the Royal Academy. The result: A fantastically detailed and authentic experience, allowing viewers to discover Yinka’s new artwork and explore a historic painting from a whole new angle. The experience fuses Yinka’s own work with his influences to create an entirely new art piece, demonstrating that technology is constantly offering artists new platforms to express themselves.
Continue reading Yinka Shonibare VR
The Wndr Museum, an art- and science-related pop-up set to open in Chicago’s West Loop neighborhood on August 17, will feature Yayoi Kusama’s “Infinity Mirror Room” installation Let’s Survive Forever, a work first shown at David Zwirner gallery in New York in 2017. Continue reading The Wndr Museum
Vladimir Storm is focused on creative and art direction, VR / AR / MR, real-time VFX and interactive CG, CNNs and computer vision, machine learning and AI. He‘s got 10+ years of experience in software development, IxD, UX, graphic and game design while he has been working as a creative and art director on various software / game / science / tech and art projects. Continue reading Artist: Vladimir Storm
Dennis Rudolph (*1979) is a Berlin based artist. He is the founder and co-chief of the project space STATE OF THE ART BERLIN.
Continue reading Artist: Dennis Rudolph
The latest special issue of the french magazine Fisheye , is dedicated to virtual reality. 100 pages of immersion into the exuberant worlds of contemporary artists. A complete overview of this futuristic art. Continue reading Fisheye Magazine’s special issue on virtual reality
Filmmaker Keiichi’s research examines the implications of emerging technologies for human perception and the built environment. He is know for his dystopian short film “Hyper-Reality” Continue reading New Videos by Keiichi Matsuda (Hyper-Reality)
A VR and Real Life Experience by Felix Kraus and The Swan Collective. The installation can be seen at the Mixed Realities exhibition at the Kunstmuseum Stuttgart. Continue reading Here we are – a Turing torture
For the last several years, digital art collective teamLab has staged impressive installations all around Japan and abroad. Various museums have played host and fans have lined up for hours to immerse themselves in the short-lived digital projections that are often as interactive as they are colorful. Now, teamLab is getting their own museum of digital art thanks to a collaboration between real estate company Mori Building. Continue reading TeamLab opens permanent Digital Art Museum in Tokyo
Audi Sandbox is an in-store installation that lets you test-drive the new Audi Q5 in VR on a self-made track made out of sand. Continue reading Audi: Enter Sandbox
The Digital Museum of Digital Art (DiMoDA) presents its third full exhibition, New Talismans, curated by DiMoDA and Mind//Body, co-curated with Nhung Walsh for Siggraph Asia 2017.
Continue reading Two new exhibitions at DiMoDa – The Digital Museum of Digital Art
Ausstellung im Kunstmuseum Stuttgart. 5. Mai – 26. August 2018 Continue reading Mixed Realities. Virtuelle und reale Welten in der Kunst
Last month the senior artists presented their VR-projects at London’s Royal Academy of Art and shortly after at the Art Basel Hong Kong. Continue reading Anish Kapoor and Marina Abramovic battle it out at launch of new VR works
The VR-Theatre-Real-Life-Experience “Euridike” is nominated for the German Video Game Award.
Continue reading EURYDIKE – Art Installation. Music Theatre. Real Life Game. Mixed Reality Experience
A workshop by Pablo Dornhege at the Berlin Summer University of the Arts.
The workshop conveys substantial knowledge about virtual reality and how it can be used as a design tool. Continue reading Virtual Reality – How To Design Virtual Spatial System
VRHAM! ist das erste Virtual Reality & Arts Festival in Deutschland. Künstler*innen aus der ganzen Welt können hier einmal jährlich Virtual Reality-Art präsentieren, kreieren und weiterentwickeln, die mit den Grenzen zwischen Kino, Storytelling, Dokumentation und künstlerischem Schaffen spielt, sie verändert oder sogar aufhebt. Continue reading VRHAM! 2018 – Open Call
“Der Einsatz von Datenbrillen beschleunigt Arbeitsprozesse und sorgt für höhere Produktivität.”
Continue reading Augmented Reality wird endlich praxisreif
Sabine Danek auf www.page-online.de
Mit der Virtual-Reality-Anwendung Birdly fliegt man wie ein Vogel durch das historische Ulm. Perfekt ergänzt wird das Erlebnis von einer analogen und wunderbar haptischen Schau. Continue reading Der Traum vom Fliegen: Wie Ausstellungsdesign und VR sich perfekt ergänzen
“An essential aspect of new media in all its forms is its immersive nature. This was heralded in the history of panoramic painting, of the cinerama and of installation art, and it is now reaching new levels of transformational experience in the immersive digital visualization systems of virtual reality and augmented reality.
Continue reading »The Art of Immersion« Exhibition at the ZKM Karlsruhe
“wir [bieten] euch ein wahres virtuelles Reiseerlebnis. In ausgewählten Hotelplan Filialen könnt ihr unsere neuen Virtual-Reality Brillen testen und Ferienziele bereits vor der Buchung auskundschaften.” Continue reading Ferienziele mit Virtual-Reality Brillen entdecken
Passantinnen und Passanten der Europaallee in Zürich konnten die wundervolle Bergwelt von Davos Klosters mittels Virtual Reality erleben. Dabei nahmen sie in einem echten Sessellift Platz und wurden per Virtual Reality-Brille aus dem bewölkten Zürich in das sonnige Davos Klosters geführt. Continue reading Virtual Reality Trip nach Davos Klosters
Thomas Musca on ArchDaily.com | Interview with Henning Larsen’s Chief Engineer of Sustainability Jakob Strømann-Andersen. |
http://www.archdaily.com/876881/why-henning-larsen-architects-believe-that-vr-is-a-gift-for-the-future-of-architecture?utm_medium=email&utm_source=ArchDaily%20List Continue reading Why Henning Larsen Architects Believe that VR Is “a Gift for the Future of Architecture”
Digital Art Spaces | DiMoDa | https://dimoda.art/ Continue reading DiMoDA 2.0 (and 1.0) – The Digital Museum of Digital Art
A list of archaeological projects | compiled by Jordi Serangeli |
Continue reading Links: Archäologische Virtual Reality Projekte
Maximilian Schönherr on deutschlandfunk.de | german |
http://www.deutschlandfunk.de/siegeszug-der-virtuellen-realitaet-unfassbar-nah.740.de.html?dram:article_id=389762 Continue reading DLF: Siegeszug der Virtuellen Realität
Software | 360° video editing | http://torusmedialabs.com/ Continue reading CANVAS 360™ / 360° video post production / After Effects
VR installation by Alejandro G. Iñárritu | Article by Stephen Garrett on observer.com | fondazioneprada.org Continue reading Carne y Arena (Virtually present, Physically invisible)
Digital Art Spaces | Artists’ VR | New Museum NYC | http://www.newmuseum.org/exhibitions/view/artists-vr Continue reading Artists’ VR – virtual reality exhibition / new museum nyc
“ArtformAR arose out of the frustrations of a shy girl who frequently visits art museums all over the world, only to get lost in them. She also happens to be an augmented reality hacker, so she used computer vision to come up with a solution to help everyone who visits galleries — and even connect them!” Continue reading ArtformAR – the augmented reality platform for art museums
Digital Art Spaces | FLOAT | Ben Vance and Kate Parsons | http://float.land/ Continue reading FLOAT