Article Recommendation: What You Need to Know about Collecting Virtual-Reality Art

How does one collect virtual reality? Consumer-grade technology, from companies like HTC or Oculus, is putting VR artwork within the reach of more and more viewers and as the possibilities of virtual reality develop, and VR artwork along with them, the art world is forced to wrestle with how to sell and care for such unique creations. Continue reading Article Recommendation: What You Need to Know about Collecting Virtual-Reality Art

German: Parallelwelten – Virtual Reality in künstlerischen und musealen Kontexten

Vorveröffentlichung aus dem Magazin: POSTREF PREREF, 2018/2019 – Publikation der Fachhochschule Dortmund, FB DESIGN, in Kooperation mit der DASA. Themenschwerpunkt „Crossmedia und die Zukunft der Szenografie“. Unter der Leitung von: Prof. Lars Harmsen und Dipl. Ing., M.A. Alesa Mustar. Erschienen: Ende Januar 2019 Continue reading German: Parallelwelten – Virtual Reality in künstlerischen und musealen Kontexten

Simulating Smell, Temperature and Touch: The War of the Worlds – an immersive VR-Theater experience

A new experience combining state-of-the-art technologies and immersive theatre, reimagining H. G. Wells’ The War of the Worlds. VR headsets and multisensory storytelling techniques stimulate the senses – smell the grass and feel the chill of the story’s famous Horsell Common, and physically feel the ground shake as the first cylinder lands. A Production by dotdotdot. Continue reading Simulating Smell, Temperature and Touch: The War of the Worlds – an immersive VR-Theater experience

Kremer Collection in a VR museum

The Kremer Museum shows parts of the Kremer Collection in a VR museum designed by architect Johan van Lierop, Founder of Architales and Principal at Studio Libeskind.  The museum features over 70 17th Century Dutch and Flemish Old Master paintings from the Collection and is accessible exclusively through Virtual Reality (VR) technology. The App is available on Steam, Viveport and for Oculus (Go & Rift) and Samsung Gear VR.

http://www.thekremercollection.com/the-kremer-museum/
https://www.viveport.com/apps/d01d8992-a3af-4800-a1ee-5be383435f69/The_Kremer_Collection_VR_Museum/
https://store.steampowered.com/app/774231/The_Kremer_Collection_VR_Museum/
https://www.oculus.com/experiences/app/2097674173595005/

Turn your 360° photo into a 3D environment

Imverse SA presents LiveMaker, a software to make realistic 3D/VR content starting from an individual photo.

Make photorealistic scenes for your immersive entertainment experience, interactive media, film previz, game or for cultural heritage, digital galleries, education, simulation training, real estate, architecture, virtual renovation design and much more!

Export your project (fbx, obj and more) and continue building and sharing your experience in your favorite game engine, 3D software or web browser.

For more info go to: https://www.imverse.ch/livemaker/

 

Virtual Archaeology – Wadi Al Helo

Wadi al Helo, arabic for sweet valley, is located in the eastern area of the Emirate of Sharjah. The valley with its historic village and several watchtowers plays an important role in the history of the Emirate, and as cultural heritage site for the whole United Arab Emirates. As part of ‘Sharjah’s Gateway to Trucial States’ project (SGTS) the site is part of Sharjah’s bid to be included with seven more emirate cultural heritage sites on the prestigious list of World Heritage Sites by UNESCO. Continue reading Virtual Archaeology – Wadi Al Helo

From Virtual to Reality with Jonathan Yeo – Homage to Paolozzi (Self Portrait)

“This is the first sculpture to be designed with innovative virtual reality software and then realised in bronze as part of a major new exhibition at the Royal Academy in London. The exhibition, From Life, examines how artists’ practice of making art from life is evolving as technology opens up new ways of creating and visualising artwork.” Continue reading From Virtual to Reality with Jonathan Yeo – Homage to Paolozzi (Self Portrait)

Yinka Shonibare VR

Using AI to craft an artistic VR experience for the Royal Academy. The result: A fantastically detailed and authentic experience, allowing viewers to discover Yinka’s new artwork and explore a historic painting from a whole new angle. The experience fuses Yinka’s own work with his influences to create an entirely new art piece, demonstrating that technology is constantly offering artists new platforms to express themselves.
Continue reading Yinka Shonibare VR

The Wndr Museum

The Wndr Museum, an art- and science-related pop-up set to open in Chicago’s West Loop neighborhood on August 17, will feature Yayoi Kusama’s “Infinity Mirror Room” installation Let’s Survive Forever, a work first shown at David Zwirner gallery in New York in 2017. Continue reading The Wndr Museum

Artist: Vladimir Storm

Vladimir Storm is focused on creative and art direction, VR / AR / MR, real-time VFX and interactive CG, CNNs and computer vision, machine learning and AI. He‘s got 10+ years of experience in software development, IxD, UX, graphic and game design while he has been working as a creative and art director on various software / game / science / tech and art projects. Continue reading Artist: Vladimir Storm

TeamLab opens permanent Digital Art Museum in Tokyo

For the last several years, digital art collective teamLab has staged impressive installations all around Japan and abroad. Various museums have played host and fans have lined up for hours to immerse themselves in the short-lived digital projections that are often as interactive as they are colorful. Now, teamLab is getting their own museum of digital art thanks to a collaboration between real estate company Mori Building. Continue reading TeamLab opens permanent Digital Art Museum in Tokyo

VRHAM! 2018 – Open Call

VRHAM! ist das erste Virtual Reality & Arts Festival in Deutschland. Künstler*innen aus der ganzen Welt können hier einmal jährlich Virtual Reality-Art präsentieren, kreieren und weiterentwickeln, die mit den Grenzen zwischen Kino, Storytelling, Dokumentation und künstlerischem Schaffen spielt, sie verändert oder sogar aufhebt. Continue reading VRHAM! 2018 – Open Call