A new experience combining state-of-the-art technologies and immersive theatre, reimagining H. G. Wells’ The War of the Worlds. VR headsets and multisensory storytelling techniques stimulate the senses – smell the grass and feel the chill of the story’s famous Horsell Common, and physically feel the
Imverse SA presents LiveMaker, a software to make realistic 3D/VR content starting from an individual photo. Make photorealistic scenes for your immersive entertainment experience, interactive media, film previz, game or for cultural heritage, digital galleries, education, simulation training, real estate, architecture, virtual renovation design and
Vladimir Storm is focused on creative and art direction, VR / AR / MR, real-time VFX and interactive CG, CNNs and computer vision, machine learning and AI. He‘s got 10+ years of experience in software development, IxD, UX, graphic and game design while he has
Filmmaker Keiichi’s research examines the implications of emerging technologies for human perception and the built environment. He is know for his dystopian short film “Hyper-Reality”
A VR and Real Life Experience by Felix Kraus and The Swan Collective. The installation can be seen at the Mixed Realities exhibition at the Kunstmuseum Stuttgart.
Audi Sandbox is an in-store installation that lets you test-drive the new Audi Q5 in VR on a self-made track made out of sand.
Last month the senior artists presented their VR-projects at London’s Royal Academy of Art and shortly after at the Art Basel Hong Kong.
The VR-Theatre-Real-Life-Experience “Euridike” is nominated for the German Video Game Award.
Sabine Danek auf www.page-online.de Mit der Virtual-Reality-Anwendung Birdly fliegt man wie ein Vogel durch das historische Ulm. Perfekt ergänzt wird das Erlebnis von einer analogen und wunderbar haptischen Schau.
Passantinnen und Passanten der Europaallee in Zürich konnten die wundervolle Bergwelt von Davos Klosters mittels Virtual Reality erleben. Dabei nahmen sie in einem echten Sessellift Platz und wurden per Virtual Reality-Brille aus dem bewölkten Zürich in das sonnige Davos Klosters geführt.
Software | 360° video editing | http://torusmedialabs.com/
VR installation by Alejandro G. Iñárritu | Article by Stephen Garrett on observer.com | fondazioneprada.org
“ArtformAR arose out of the frustrations of a shy girl who frequently visits art museums all over the world, only to get lost in them. She also happens to be an augmented reality hacker, so she used computer vision to come up with a solution
Digital Art Spaces | FLOAT | Ben Vance and Kate Parsons | http://float.land/
This post will be listing some non-VR digital museums and art spaces. – to be continued –
Documentary | Arte | by Susanne Brahms | 2017 | https://www.youtube.com/watch?v=Iht8GZncIh0
Anna Cafolla on dazeddigital.com | http://www.dazeddigital.com/artsandculture/article/36302/1/marina-abramovic-jeff-koons-front-first-online-vr-gallery
Visit your favourite museums in Street View and read more about the artworks around you via the latest Google Arts & Culture annotations in Google Maps.
Articles at dailymail.com, vrodo.de and guru3d.com
Dell, Nike, Meta and Ultrahaptics push the boundaries on immersive creativity. | https://www.youtube.com/watch?v=noutzo3xT8k
Joe Durbin at upload VR | https://uploadvr.com/microsoft-vr-ar-work-revolutionize/
Lecture | University of Arts Berlin | 2017 | with Brian Duggan | hosted by Pablo Dornhege
A Microsoft commercial on youtube | https://www.youtube.com/watch?v=qPEVtqtKw0A